After 5 hours with 'Destiny 2,' the most-anticipated game of 2017, I'm anxious to play more

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After 5 hours with 'Destiny 2,' the most-anticipated game of 2017, I'm anxious to play more

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Rise of Iron Destiny gear

Bungie

This is "Destiny," which launched on September 9, 2014 for Xbox 360, Xbox One, PlayStation 3 and PlayStation 4.

The first "Destiny" game, for me, is associated with deep disappointment.

As a long-time "Halo" fan, I was excited to be there for the launch of the next big series from Bungie Studios. The beloved studio even entered into a 10-year deal with mega-publisher Activision, ensuring that its next big franchise would be exactly that: big

Expectations were high and, after a series of chances to play early versions of the game ahead of launch, I was cautiously optimistic. "The shooting is fun!" I said to myself. "Assuredly the story is just bare bones because I'm playing a beta version of the final game; there must be other areas to explore that are bursting with life."

Obviously I was wrong. 

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When the original "Destiny" launched three years ago, it felt rushed and messy. The story was incoherent, its world was small and empty, and enemy encounters were cookie-cutter - my interest in continuing to play fell off a cliff around halfway through.

On Wednesday, "Destiny 2" arrives. In my brief time with it thus far, "Destiny 2" seems like a vast improvement.

Destiny 2

Bungie/Activision

"Destiny 2" is a game about meeting increasingly uglier aliens, then killing them.

After spending around five hours with it, I have a very different reaction than I did last time: hope.

It is - dare I say it - a beautiful, thoughtfully designed, well-paced game. At least so far.

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