In a year where "Horizon Zero Dawn" and "The Legend of Zelda: Breath of the Wild" both dazzled players with massive, fascinating open-world environments, the emptiness and repetition of "Andromeda's" massive open-world environments is especially stark.
The core of "Andromeda" is this exploration: Fly your ship, the Tempest, to various planets that are potentially habitable by humanity, explore them, and try to make them more habitable. Along the way you'll encounter enemies, alien animals, and the vestiges of a civilization that seemingly disappeared ("The Remnant"). In between missions, however, you're doing a lot of driving around.
And a lot of that driving is boring as hell.
When you are doing missions, they're just as likely to be repetitive, boring missions (go to a place, collect a thing, return) as they are to be something slightly more thrilling (go kill a bunch of aliens, get a thing, return).
When I got to a new planet and discovered that I was doing a massive repeat of the previous planet's tasks, I was immediately discouraged from playing more. Why am I doing this again? Aren't I supposed to be finding a new home for humanity in an unknown galaxy? Shouldn't that be thrilling instead of rote?