Now, the original "Mass Effect" games weren't exactly known for their stellar character models and facial animations, but despite "Andromeda" being released roughly a decade after the original trilogy, conversations and dialogue feel more rigid and plasticky than they've ever felt.
Mind you, I didn't go replay all three "Mass Effect" games before jumping into "Andromeda," but having played "Horizon Zero Dawn" and "The Legend of Zelda: Breath of the Wild" recently, the facial animations in this game feel woefully behind the competition.
Mind you, most of the game is beautiful. Settings and aliens are done exceedingly well.
But human facial animations aren't a big deal for most video games — this is a "Mass Effect" game, where the real star of the show is the dialogue. Conversations — informative, dramatic, or humorous — have been the staple of the series, and unfortunately, the robotic-looking facial animations too often take me out of the experience.