BII REPORT: How Consumers Are Using Their Phones, And What It Means
Where is this consumer attention being focused?
The biggest beneficiaries have been
In a recent report from BI Intelligence, we analyze the main mobile usage trends developers and publishers should consider to be successful in mobile, detail how users are consuming content on their mobile devices, take a look at the most popular mobile activities, and examine how mobile usage is an additive activity.
Here's an overview of the four usage trends developers and publishers should consider:
- The rise of gaming: Games are the largest mobile app category and the biggest money-maker in the app stores, accounting for 70% of Apple's top-grossing apps. However, even with the most addictive games, consumers' attention is fleeting and companies run the risk of becoming "one-hit wonders."
- Mobile-social synergies: Social networking apps are the second largest time bucket for mobile users. 39% of mobile users access social networks. This includes mobile versions of desktop favorites, as well as mobile-first networks like Instagram. Mobile holds promise for the social category, but monetization is far from a sure thing.
- The piggyback rule: The only tried-and-true way for a mobile success is to take a popular usage category and build a product that piggybacks on that activity to provide a unique mobile-native experience. Instagram did it with photos, "Angry Birds" with games, but other usage categories —
news, weather, travel, videoetc. — are waiting for a similar hit.
- Portal erosion: Mobile is a fragmented space, and consumers seem to like it that way. No one has succeeded aggregating services via a single app or mobile website. The desktop portal is fading with the advent of mobile. Yahoo Mail Traffic declined 12% in the 12 months leading up to December 2012. Carrier attempts to build mobile portals have failed miserably.
- Analyzes the four main mobile usage trends developers and publishers should consider to be successful in mobile
- Explores the convergence of social and mobile, including the state of the monetization opportunity
- Takes a look at usage data and trends from the most popular mobile activities, including social networking, gaming, email, weather, search, and video
- Examines how mobile consumption is an additive activity