In 'Hello Neighbor,' it's your job to break into your neighbor's house - before the game learns how to thwart you

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Hello Neighbor

TinyBuild

In "Hello Neighbor," you have to break into your neighbor's basement without getting caught.

In Alfred Hitchcock's "Rear Window," its wheelchair-bound protagonist is confined to his apartment as he spies on his neighbor who he suspects is up to no good. The sensation of being physically stuck in one place ends up being one of the movie's main sources of anxiety, but it turns out that being able to move around in a situation like that might be even worse.

That's because in "Hello Neighbor," a new game in development from Tiny Build and Dynamic Pixels, you'll actually be breaking into your neighbor's house to uncover his dirty secrets - and hopefully not getting caught and/or murdered in the process.

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hello neighbor

TinyBuild

Seems charming, right?

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The kicker is that the Neighbor is governed by artificial intelligence programming that will observe your tactics, learning over time how to anticipate your future behavior based on what you've done in the past. Maybe he figures out that you keep hiding in that wardrobe in the hallway, for example? It might be bolted shut the next time you try to use it.

In short, "Hello Neighbor" sounds like it will be absolutely horrifying, but I can't wait to try it out.

"Hello Neighbor" won't be out until late 2017, but you can watch the trailer below:

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