In nearly every mission I played in "Anthem," I did the same thing: Fly to an objective marker and shoot everything until the mission was complete. Sometimes I had to collect a set number of objects, or solve a simple puzzle, but it was almost always some variation on that formula.
In the first major story mission in "The Division 2," I went on a hostage rescue mission that involved a multi-stage shootout with enemies that took cover and flanked me, several major setpiece moments that fundamentally altered the environment, and a co-op partner who did her fair share of work.
After I finished the mission, I watched a cutscene between two relatively believable characters that helped establish the game's plot.
There is a massive difference between the two games, despite being direct competitors in the same relatively small genre of loot shooters. It's genuinely staggering how incomplete "Anthem" feels in comparison to "The Division 2," right from the start.