- Jump.trade, a
Sports NFT marketplace, organised its firstMeta Cricket League tournament finale for cricket fans. - Play-to-
earn gamers in India can earn $500 per day, more than the average salary of an Indian. - Players need at least two NFTs to begin playing a Meta cricket game.
Jump.trade, a Sports NFT marketplace by GuardianLink, organized its first Meta Cricket League (
MCL is a ‘Play to Earn’ (P2E) blockchain game, where users can create teams of batsmen and bowlers to participate in real-time player-versus-player matches. Users can also form a team and earn rewards.
“To begin playing the MCL game, users need to buy a combination of 1 Batsman NFT and at least 1 Bowler NFT from the platform,” explains Kameshwaran Elangovan, co-founder and chief operating officer at GuardianLink.
Jump.trade is currently home to over 1,000 users who play MCL games everyday, earning up to $500 a day.
Buy NFTs, play cricket
Jump.trade sold 55,000 NFTs within nine minutes of going live, contrary to the subdued market interest for cryptos and NFTs this year.
The first MCL grand slam finale, organised by GuardianLink and
Play-to-earn games in India
The play-to-earn games are gaining momentum in India. The Indian online gaming market alone is projected to reach 657 million users by 2025.
“India has gained the top spot in terms of the adoption of NFT games and play-to-earn games, with 34% of those surveyed reporting they have played P2E games, and an additional 11% willing to play such games in the near future,” said
An increasing number of companies are showing interest in blockchain gaming in India. For instance, Tezos India announced a grant of over $10,000 to support blockchain gamers in India. STAN, launched in May, has over 100,000 downloads of the app already.
E-commerce giant Flipkart is also exploring the blockchain gaming landscape – it sponsored the MCL Grand Slam Tournaments’ finale, where it also publicised its web 3 platform ‘FireDrops’.
“Sponsoring the Meta Cricket League Finale was as much about positioning FireDrops among relevant audiences as about learning about the emerging play-to-earn ecosystem,” said Naren Ravula, VP of product strategy and head of Flipkart Labs.
FireDrops, a web 3-based feature powered by