Aaron Contreras, Respawn's lead narrative designer for "Star Wars Jedi: Fallen Order," said the game's story is directly inspired by the original "Star Wars" and the concept of the hero's journey.
"So from the beginning, our team director's said they wanted to tell this David and Goliath story — the classic battle of good versus evil," Contreras said. "So on the narrative side, we kind of fine-tuned it to follow that sort of mythic format."
Contreras said the "Star Wars" movie studio Lucasfilm was originally resistant to having a Jedi as the protagonist of "Fallen Order" but Respawn was eventually able to get the company to approve Cal as the game's protagonist.
While past "Star Wars" games let players control superpowered Jedi who could pull spaceships out of the sky, Cal is a former apprentice working to complete his training.
"We want Cal and the player to feel like they're growing with each challenge, from each step of the quest that he goes through," Contreras said. "Becoming more and more competent with his lightsaber, with the force. So there's a real progression and a real rising action in how people feel."