To accomplish this, data is critical.
Games help capture data with ease. They engage users in an active way that delivers a constant adrenaline rush. This fundamental nature of games has given content providers an avenue to integrate game mechanics with content and engage audiences better.
Gaming provides a two-way interaction channel between the user and the game. Not only is the game influencing the users, but the users are also directing the flow of the game with their every action. This engagement helps the algorithms to recognise, learn and respond to actions by the users, helping build a profile of the user and their persona which aids the service provider deliver content that is based on users’ history, patterns, interests and much more.
The big opportunity in gamification is that most content, be it sports, news, TV or non-fungible token (NFT) collectibles, they are very linear experiences; and have no engaging meta-experiences around them. As Matt Bailey, Founder & CEO,
Gamification has emerged as a pivotal tool in implementing consumer engagement strategies that can solve the consumer acquisition and retention goals of a company. Gamifying shopping experience, watching sports, news, realty shows or any type of content allows you to connect with anyone, anywhere and enjoy a moment of connection over a game. In addition to that, it also connects the users with rights owners. “A large part of our viewers consume our content on linear TV. With gamification we can try to make their experience seamless. Say, as the person is singing on a realty show, viewers can tap on their face and cast their vote for their favourite singer. This can help us keep our audience engaged and keep getting them back to our platform” says
While we know that gamification can play an important role in creating a deep level of engagement, it is also necessary to note the challenges it faces.
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Disclaimer: This is a sponsored post in partnership with Gameon