Meet Nintendo develop Katsuya Eguchi who created Animal Crossing after being inspired by the loneliness of moving to a new city, making it the perfect social distancing companion

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Meet Nintendo develop Katsuya Eguchi who created Animal Crossing after being inspired by the loneliness of moving to a new city, making it the perfect social distancing companion
Katsuya Eguchi
  • Nintendo's newest game, "Animal Crossing: New Horizons," launched on March 20 and has already sold millions of copies and provided the perfect escape for those socially distancing themselves from loved ones amid the coronavirus pandemic.
  • Katsuya Eguchi, a Japanese game designer, was inspired to create the series after feeling isolated when he moved away from home at age 21 to work at Nintendo headquarters in 1986. The game explores themes of family, friendship, and community.
  • Eguchi, now a senior producer and deputy general manager at Nintendo, has led production of all Animal Crossing iterations, and other beloved games like Wii Sports.
  • Visit Business Insider's homepage for more stories.
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Daily life across the globe has been completely upended by the coronavirus pandemic — and millions have taken solace in the recently released "Animal Crossing: New Horizons" life simulator game for the Nintendo Switch.

Daily life across the globe has been completely upended by the coronavirus pandemic — and millions have taken solace in the recently released "Animal Crossing: New Horizons" life simulator game for the Nintendo Switch.

Source: Business Insider, Forbes

The game was created by Nintendo developer Katsuya Eguchi. He has been with the gaming giant since 1986.

The game was created by Nintendo developer Katsuya Eguchi. He has been with the gaming giant since 1986.

Source: Nintendo Life

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In a 2006 interview, Eguchi said he wanted the game to be family-oriented: "This was something that the kids could play after school, and I could play when I got home at night, and I could kind of be part of what they were doing while I wasn't around."

In a 2006 interview, Eguchi said he wanted the game to be family-oriented: "This was something that the kids could play after school, and I could play when I got home at night, and I could kind of be part of what they were doing while I wasn't around."

Source: Gamasutra

Eguchi developed the idea for the game when reflecting on the lonely feeling of moving, completely alone, to a new city.

Eguchi developed the idea for the game when reflecting on the lonely feeling of moving, completely alone, to a new city.

Source: Nintendo Life

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Raised in Chiba, Japan, Eguchi moved hundreds of miles away to Kyoto at 21 to begin working at Nintendo's headquarters in 1986. The loneliness in this period of his life served as his inspiration for Animal crossing.

Raised in Chiba, Japan, Eguchi moved hundreds of miles away to Kyoto at 21 to begin working at Nintendo's headquarters in 1986. The loneliness in this period of his life served as his inspiration for Animal crossing.

Source: Nintendo Life

There was a "kind of a desire to create a space where my family and I could interact more, even if we weren't playing together," he said in a 2006 interview. The newest Nintendo Switch version of the game allows players to do just that, and visit other players' islands.

There was a "kind of a desire to create a space where my family and I could interact more, even if we weren't playing together," he said in a 2006 interview. The newest Nintendo Switch version of the game allows players to do just that, and visit other players' islands.

Source: Gamasutra

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The first iteration of Animal Crossing was released in 2001, and its sole objective was to explore the themes of family, friendship, and community.

The first iteration of Animal Crossing was released in 2001, and its sole objective was to explore the themes of family, friendship, and community.

Source: IMDb

"Animal Crossing: New Horizons" is part of that long-running franchise. In the newest iteration, players simulate life on a deserted island. The objective of the game is to build a home, make friends, and for the most part, enjoy mundane daily activities.

"Animal Crossing: New Horizons" is part of that long-running franchise. In the newest iteration, players simulate life on a deserted island. The objective of the game is to build a home, make friends, and for the most part, enjoy mundane daily activities.

Source: Business Insider

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Before using his personal experiences to fuel the basis of Animal Crossing, Eguchi helped design Super Mario Bros. 3 and Starfox in the 1990s.

Before using his personal experiences to fuel the basis of Animal Crossing, Eguchi helped design Super Mario Bros. 3 and Starfox in the 1990s.

Source: Wired

"The games I made before Animal Crossing were always pretty tough to finish," Eguchi once said. "I wanted to make games ... really that everyone could play." There are no levels to beat in Animal Crossing, just a virtual life to be lived.

"The games I made before Animal Crossing were always pretty tough to finish," Eguchi once said. "I wanted to make games ... really that everyone could play." There are no levels to beat in Animal Crossing, just a virtual life to be lived.

Source: Gamasutra

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Eguchi also created 2006's beloved Wii Sports and assisted with the creation of other fan favorites like versions of The Legend of Zelda and Splatoon.

Eguchi also created 2006's beloved Wii Sports and assisted with the creation of other fan favorites like versions of The Legend of Zelda and Splatoon.

Source: Britannica