- $4 is, by far, the world's largest video game retailer.
- The company has been in trouble for years for a variety of reasons, but its greatest challenge is the ongoing shift from physical game purchases to digital.
- The
coronavirus pandemic has been an unexpected boost for the video game industry, which $4 — andGameStop has benefited greatly from thatsales surge. - The company's online sales have surged over 1,500%, according to a new report from Earnest Research $4.
- $4
Like Blockbuster Video and Tower Records before it, video game retailer GameStop faces major challenges to its business model from the internet.
As more people buy
That trend was a huge problem for the company — until the coronavirus pandemic forced millions of people indoors. Many of those people, with loads of free time on their hands suddenly, turned to video games. Sales of video-game hardware, software, accessories, and game cards $4, according to The NPD Group's monthly report — "the highest reported spend for a March month since the $1.8 billion achieved in March 2008."
And GameStop was a primary recipient of those sales.
Online sales at GameStop rocketed over 1,500% between March 1 and April 10, according to market analytics firm Earnest Research, $4.
Moreover, GameStop's market share of online sales spiked.
In January, GameStop's online sales occupied a tiny fraction of the overall market, with Apple and Best Buy dominating. By late March, GameStop's share of online sales were topping both companies by a wide margin.
There's a good reason for that: Nintendo.
"Animal Crossing: New Horizons" arrived in March and $4. Nintendo's Switch has been hard to find for months as demand for the console surged. And there's no way to buy Nintendo's game console, nor Nintendo's games, through your iPhone.
GameStop representatives did not respond to a request for comment as of publishing.
Read the original article on $4