The Past, Present and Future of Augmented Reality

The Past, Present and Future
of Augmented RealityTechnology is unendingly developing, and the introduction of new devices acts as a touchstone to the landing of a totally new technological worldview. As of late, Google looked to commercialise cutting edge Google Glass, which together with other wearable technologies is appearing all over flagged what may possibly be the beginning of mainstream adaption of Augmented Reality (AR).

Lately, we have heard much about the improvement of virtual reality (VR) devices and even seen numerous come to the commercial market, for instance, Samsung's Gear VR. AR and VR just have one thing in common and that is the head-mounted display. Past that, they are totally distinctive technologies. In contrast to AR, virtual reality forces a virtual world on your tactile experience, basically shutting out this present reality, which makes it really good for media, gaming, and investigating simply virtual environments. AR, then again, tries to mix the virtual and this present reality by overlaying extra data on top of our typical experience. Google Glass is an AR device, in spite of the fact that it doesn't perseveringly sit on top of our experience and enlarge reality, it basically gives data and usefulness that would regularly be gotten to by means of a cell phone in a head-mounted bundle. Many devices, like Microsoft's HoloLens, make virtual articles and data a part of our real experience.


While augmented reality as an idea that had been brewing for quite a while, it was Professor Thomas P. Caudell, then an analyst at Boeing, who initially begat the term 'augmented reality' in 1990. He was referring to a head-mounted digital display that guided specialists through amassing electrical wires in aircrafts.

AR as an idea took off amid the 90s, and the advancement of virtual fixtures in 1992 is generally considered as one of the principal legitimately working AR frameworks.


By the turn of thousand years, we were beginning to see the initial moves towards the kind of augmented reality stages we're presently getting to be acclimated to.

No more the stuff of judicious researchers, science fiction movies, and engineers, are even near to how we see the world now. While drenching in virtual reality implies you can't move around or see the plane you're repairing, Magic Leap and HoloLens' applications can possibly change how we go about regular life. In question is the opportunity to supplant the smartphone, the desktop—even the work area.

AR could be consistently coordinated in: communicating, working, data representation, and gaming outside— basically anything you can think of. It would essentially change the way we communicate with each other.

Magic Leap
Microsoft HoloLens

HYPER-REALITY from Keiichi Matsuda on Vimeo.


Where VR is for virtual experience, AR is for this present reality and its utility is verifiable. Overlaying relevant data into the workplace has evident advantages for work and productivity. With the expected dispatches of AR items like HoloLens, Magic Leap, and even Apple's smart car, designers are starting to perceive the circumstances in which AR can give esteem without diverting clients. On the heels of these headways, 2016 is set to be the year AR ventures