Indian mobile gaming industry on its way to $5 billion by 2025: BCG-Sequoia India report
The latest report by Boston Consulting Group (BCG) and Sequoia India says that the gaming industry in India has seen a growth of almost 40% in 2019-20
Not a low-stakes game anymore: Indian gaming sees 40% growth in 2020
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Indian mobile gaming industry on its way to $5 billion by 2025: BCG-Sequoia India report

Not a low-stakes game anymore: Indian gaming sees 40% growth in 2020
  • The report highlights how India is emerging as both an investment opportunity and a talent hub for the world.
  • It has been catalyzed by better smartphones, increased internet access, popular titles, influencers, and the global pandemic.
The gaming sector in India is growing faster than most media sub-sectors — including cinema and home entertainment, audio and more. Although the Indian gaming industry is currently smaller than that of the US and China and is 1% of the global gaming market, it is, however, generating $1.5B revenue and expected to triple to $5B+ by 2025 on the back of the "mobile first" phenomenon. Gaming in India has been catalyzed by better smartphones, increased internet access, popular titles, influencers, and the global pandemic. To dive deeper into this space, Sequoia India partnered with BCG to assess the current mobile gaming market in India, and its prospects for expansion in a report titled ‘Mobile Gaming: $5B+ Market Opportunity.

The report probes into the evolution of Indian mobile gaming in terms of genres, engagement, and monetization dimensions. “The gaming industry in India has seen a growth of almost 40% in 2019-20, more than that of OTT, television and social media platforms. 86% of this market consists of mobile phone users. While there is large dependence on ad revenues today, increasing traction and engagement is expected to drive higher willingness to pay which will drive new ways of user monetization and rising ARPUs in the coming years”, said BCG Managing Director and Senior Partner, Vikash Jain.

The report also highlights how India is emerging as both an investment opportunity and a talent hub for the world. Talking about investor sentiment, Rajan Anandan, Managing Director, Sequoia India said, “Monetization of Indian games, which has been a concern in the past, is already at $1.8B revenues ramping very rapidly. The industry is witnessing a significant investor interest in Indian gaming. In fact, a third of all the funding for gaming in India came in the first quarter of 2021. The rise of gaming platforms is especially exciting, as evidenced by 80% of all funding going to platforms.”

The Consumer Survey conducted by BCG as part of this report, which gathered insights from 3200+ respondents across 21 locations in India to ensure comprehensiveness and representativeness, investigates gaming habits of the Indian gamer. BCG Managing Director and Partner, Mandeep Kohli explains, “The Indian gamer is not defined by their demographic. They are rather defined by their context – their needs, preferences, and gaming habits. An average player who plays to avoid boredom may spend around 1-2 hours on games, while a die-hard gamer who plays for the competitive spirit, can spend nearly double the time on gaming while playing the same game or a different game all together. Companies that are able to understand these varied consumers and identify which ones are they really serving are the ones which will lead the market”

For the stakeholders, the report highlights key imperatives that will drive the next wave of growth for this fast-paced industry. These include enhancing the discovery and adoption through casual and free to play games, improving usage and retention by diversifying genres to increase engagement and retention, and effectively driving monetization through localized pricing strategies, among others. MPL, for example, has a genre agnostic platform. This has led to them being popular with a wider variety of gamers, resulting in more paying users and higher retention than most others in the space.

“80%+ of the mobile gaming market is driven by user spends, i.e., in-app purchases and real-money games, further catalysed by wide availability of quality smartphones, affordable internet and UPI,” said Prachi Pawar, Associate, Sequoia India.

Finally, the report also delves deep into the strategic choices of some of the most successful mobile gaming companies in India — Nazara, MPL, Dream11 and Gameskraft. “Being the first movers in their respective segments, some of these companies have helped shape the Indian gaming market. They continue to bet on new growth opportunities and build competitive advantage to stay ahead in this high-stakes game,” said BCG Principal, Wamika Mimani.

Opportunities in this ever-growing gaming industry are immense in India. New stories are emerging every day, and many believe the best is yet to come.