One of the best parts of 'Destiny' is now a punishing experience in 'Destiny 2'
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Bungie/Activision
In "Destiny 2," Bungie took shaders - one of the most fun, crowd-pleasing aspects of the first game - and made them into a punishing experience.
It's perhaps one of the only aspects of the game where the sequel took a significant step backward. Here's what I mean.
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