The first "Destiny" game was divisive, to say the least.
Like the sequel, the first game had excellent shooting. Devoted fans latched onto so-called "endgame" activities, like elaborate "Raid" missions that can only be completed with a squad of friends and good communication.
Critics charged that it lacked content, that its world felt empty, and that the story was a mess.
Both sides of that divide are right, and some of those issues have been fixed in "Destiny 2." Rather, more than enough of those issues have been fixed in "Destiny 2" — enough to make it a far better game than its predecessor.
The world of "Destiny 2" feels more alive than ever.
Each planet is distinct in look and feel, rife with hidden treasures to find and nests of enemies to savage. Just getting around can be a lot of fun, as "public events" happen near-constantly. These events are quick, and short in scope — stand near this object while fighting waves of enemies, or take down a massively powerful boss enemy, or whatever else. Since they provide a nice reward to whoever participates, you'll often find other people spontaneously joining in with you.
This is where "Destiny 2" shines.