The CEO behind 'Fortnite' says it's 'evolving beyond being a game' and explains the company's ambitious vision
- Epic Games CEO Tim Sweeney says that the company has big plans for "Fortnite," which it sees "evolving beyond being a game."
- He says that the game's recently added Creative mode has 100 million players.
- The goal, he says, is to build on Creative mode's success by giving players more tools to build and contribute to the virtual world of "Fortnite" - including by bringing it closer to the Unreal Engine, Epic's very popular game development platform.
- The goal, Sweeney says, is to build a virtual, social world that's "something like the Metaverse."
- He says that "Fortnite" makes a solid foundation on which to build: "'Fortnite' has, I think, the most positive gamer community that's ever emerged from a game at this scale."
Way back in 1998, developer Epic Games took the technology behind its hit PC first-person shooter "Unreal" and released it as the first version of the Unreal Engine.Nowadays, Epic Games is best known as the proprietor of the smash-hit "Fortnite," the most popular game in the world, with some 250 million players. Less visibly, the Unreal Engine has grown over the years to become the foundation for blockbuster games including "Kingdom Hearts 3," the forthcoming "Mortal Kombat 11," and, naturally, "Fortnite" itself. Epic says that 7.5 million developers are using Unreal Engine today.
"We see that as 'Fortnite' evolves, it's evolving beyond being a game," said Sweeney. He says "there'll be more and more interesting things happening in that world" that will allow it to "evolve in ways that previous games haven't."Read more: The CEO behind 'Fortnite' says the entire video game industry is missing the 'inevitable' trend as the barriers between consoles and smartphones get obliterated
The big idea, says Sweeney, is that Epic views "Fortnite" as sort of the ultimate expression of what the Unreal Engine is capable of - its graphics and cross-platform support, sure, but also its ability to support large-scale online events like the massively popular Marshmello concert, which attracted 10 million players.
The ultimate goal, says Sweeney, is to establish a "continuum" between "Fortnite" and the Unreal Engine, to ease the transition from playing "Fortnite," to building in "Fortnite," to developing advanced content with the Unreal Engine.
"We're a digital ecosystem company. 'Fortnite' is the 250 million user version of the tool, which is a game and also a creative platform for 100 million people for building content. Which is an impressive number and bigger than any game engine by far," Sweeney said. "And then 7.5 million people have been in Unreal Engine 4, the super-high-end content creation tool."
The ultimate goal, says Sweeney, is to build "something like the Metaverse" - the idea for a "collective virtual shared space," as Wikipedia puts it, popularized in science fiction novels like Neal Stephenson's "Snow Crash" and Ernest Cline's "Ready Player One." Indeed, "Fortnite" has been likened to a social network unto itself, as a place for kids especially to hang out online.
Sweeney says that Epic has a responsibility to "maintain a great experience" and "set the tone" for players as it gradually broadens its scope, but that the committed "Fortnite" player base forms a strong foundation from which to build."'Fortnite' has, I think, the most positive gamer community that's ever emerged from a game at this scale," said Sweeney. "I think it's partly because of the great community, and partly because of the tone set by the game. Half the time when you're eliminated, you're laughing, because the situation that happened is hilarious."
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